The Platform games I played were fun for me. I'm not an experienced video game player, so I like the simplified missions. There isn't too many overwhelming buttons to know about, and there was plenty to keep me on my toes (fighting bad guys, avoiding lava pits). I like the simplicity, especially when considering games for elementary classrooms. It's fun, engaging, and easy to improve skills on.
I liked the Retro-Arcade style game because it's straight-forward, energized from the get-go, has the ability to be practiced over and over, and encourages the growth mindset concept when students view failure as a building block to success. I also think I'd especially enjoy creating a game like this to be used within my classroom. I had the most fun with the Physics game. I was horrible at first. Adjusting to the way the character moved and slid through the game was hard. However, I couldn't stop playing it. Even though I lost all three lives within seconds continually, I didn't want to give up! I got better and better. I love this concept for teaching the Growth Mindset. Finally, the Shooter game was a bit challenging for me. I think it'd be fun and a little more easy to create this type of game, and I know students love this style of game too. I liked the adrenaline rush when I was trying to shoot the right person at the right time. I'm only a bit nervous of the fit for elementary school. The 3-D Mission game was a lot of fun too. I really liked the story-line, power-ups, and obstacles to avoid. It seemed like a bit of a combination of some of the other games. There was still excitement, strategy, shooting skills, and the ability to keep trying! So what do I think makes games great? I think it has to have a simple objective without too many overwhelming side-stories, a story-line that keeps me motivated, opportunities for an adrenaline rush, not too predictable or repetitive, and excitement!!
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Sierra MayEdTech Student Archives
April 2018
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