Are video games meant to educate? Or entertain?
Although some video games are meant to be educational, they lose the "fun" factor. And some of those entertaining games are losing the opportunity to benefit students with more chances of learning. There is a way to bridge this gap.
I like the words "facilitate learning" that were pointed out. Instead of jamming information into the player's heads, or having a game seriously lacking in the fun, a good question can actually actually facilitate the learning . Educational games can make a big jump towards closing this gap by finding a way to make their goal more interesting to learn from. I also liked the point made of students being willing to self-educate because they were just so interested in the topic. It's a small step towards bridging the gap.
"Enhance the game experience without getting in the way of the fun!"